Box2D is probably one of my favorite libraries in whole of the programming world, simulating physics in a realistic manner. Actually you may already have played with it without knowing, just by playing Angry BIrds. There it handles collisions between flying birds and their nemesis; the pigs and their fragile buildings.
I’ve used Box2D for a scene in my last project at Apt; the Norwegian site for the Volkswagen Beetle. As one of the scenes is a “tribute” to Line Rider (a classic Flash game with physics simulation), I choose to use the renowned Box2D on this occasion.
This particular evening I focused on testing a js port of Box2D, namely the Box2D-Web as it was recommended on the Creative JS blog. This port is actually an automatic conversion of the Actionscript one, so I also expected that reuse of my code from the Flash VW project would be a trival. This turned out to be a truth with some modifications, as some adjustment was needed. I also used the bundled “debug renderer” which is really handy in development when you create Box2D objects and need to look at how they act. In a normal development process of games and such, you normally exchange the debug renderer with animation of your own graphics. But in this lab experiment I choose to keep it for simplicity and its clean appearance.
Enough talk, take a look at it here and play with it. First draw/touch a hill from top left corner towards the bottom right, then drop a circle (or twenty).
PS. If you are a developer and a would like to learn more about Box2D, start with reading the manual regardless of your desired programming language. You should at least need to learn some of the basic terms and the theory, before getting down and dirty with the code. The next vise step is to pick a port for your chosen programming language, and find some tutorials and examples to get you started.